<<O>> Difference Topic ZippyPlayerClass (r1.2 - 04 Oct 2004 - ElminI) |
Changed: | |
< < | The concept of "Player" comes from the realization that there are two orthagonal pieces of object scripting: that which relates to "game AI", and that which relates to gameplay. Players exist to implement the former as scripted entities designed to take the role of a human player for computer-controlled characters. In practice, a Player is an instance of a class that responds to actions and uses them to make AI decisions and control the movements of a character. The basic Player classes have yet to be implemented; see ToDoPlayerClasses. |
> > | The "Player" concept has been dissected and developed by ArakoN into a system of "memes", so the "player class" is an obsolete idea. The meme system is not completely finished, so you'll have to wait until later for more details. |
<<O>> Difference Topic ZippyPlayerClass (r1.1 - 02 Feb 2004 - ElminI) |
Added: | |
> > | %META:TOPICINFO{author="ElminI" date="1075701540" format="1.0" version="1.1"}% %META:TOPICPARENT{name="MakingZippyObjects"}% The concept of "Player" comes from the realization that there are two orthagonal pieces of object scripting: that which relates to "game AI", and that which relates to gameplay. Players exist to implement the former as scripted entities designed to take the role of a human player for computer-controlled characters. In practice, a Player is an instance of a class that responds to actions and uses them to make AI decisions and control the movements of a character. The basic Player classes have yet to be implemented; see ToDoPlayerClasses. -- ElminI - 02 Feb 2004 |
Topic ZippyPlayerClass . { View | Diffs | r1.2 | > | r1.1 | More } |
Revision r1.1 - 02 Feb 2004 - 05:59 GMT - ElminI Revision r1.2 - 04 Oct 2004 - 18:58 GMT - ElminI |
Copyright © 1999-2003 by the contributing authors.
All material on this collaboration platform is the property of the contributing authors. Ideas, requests, problems regarding EgoWiki? Send feedback. |