Field | Value Type | Default | Description |
lit_uniform | boolean | nil (false) | if non-nil, the character is lit uniformly |
ripple | boolean | nil | ? |
is_item | boolean | nil | if non-nil, the character is an item |
is_mount | boolean | nil | if non-nil, the character is a mount (other characters can ride it) |
platform | boolean | nil | if non-nil, the character is a platform (other characters can stand on it) |
can_use_platforms | boolean | nil | if non-nil, the character can stand on a platform |
waterwalk | boolean | nil | if non-nil, the character walks on water |
ridercanattack | boolean | nil | if non-nil, the rider (or held character) can attack while riding (or being held) |
sticky_butt | boolean | nil | ? |
has_left_hand | boolean | nil | if non-nil, the last four grip vertices make up the left-hand grip |
has_right_hand | boolean | nil | if non-nil, the first four of the last eight vertices make up the right-hand grip |
invincible | boolean | nil | if non-nil, the character is invulnerable to damage |
always_draw | boolean | nil | if non-nil, the character is always drawn regardless of its position (for very large objects) |
reflect | boolean | nil | if non-nil, the character's reflection is drawn when it is standing on a reflective floor tile |
forceshadow | boolean | nil | ? |
environment_map | boolean | nil | if non-nil, interpret the character skins as environment maps |
weapon_attack | attack type or (see ModelActions) | UNARMED | the animation run when a character attacks with this item (or issues an unarmed attack) |
life_points | range [0, infinity] | [1, 10] | when a character is spawned, its maximum life is a random number within this range |
mana_points | range [0, infinity] | [1, 10] | when a character is spawned, its maximum life is a random number within this range |
mana_return | range [0, infinity] | [0, 1] | when a character is spawned, the amount of mana regained at each update is within this range |
strength (not used) |
wisdom (not used) |
intelligence (not used) |
dexterity (not used) |
... |