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%META:TOPICINFO{author="BoogeR" date="1074923640" format="1.0" version="1.1"}%
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| Name | Wizard Start |
| Download | wizard.zip: wizard2.zip: |
| Description | Wizard Start Module |
| Objects | Add the list of objects here or make a link to it |
There are currently two different versions of the Wizard Start Module, each less than half finished. To the best of my knowledge, nobody is currently working on either Wizard module. Feel free to finish one of them, if you are inclined to do so. We only need one of them to be completed. Feel free to salvage objects from both modules to make a single complete module. New items will be needed, though.
There is also a 'to do' list for the wizard2 module:
It needs:
- Magic circle that enhances magic ability when you stand in it
- A bunch of cobol prisoners that you can sacrafice to your bloodthirsty squirrel or use in a spell, prison is in top right
- A spell that uses corpses to enhance your magic ability
- Explodable grog in the cafeteria (bottom right of the map)
- Tables for the cafeteria
- Bookcases for the library (middle room)
- Teleporter to take you to your room (up in the corner)
- Big bad nasty for room on right of the library and crossbones skin for the door
- Creature that duplicates when you hit it with the wrong thing?
- Your master beams in in the throne room, you can hit the gate switch and impale him. Otherwise you could have tamed the big baddy
- Fire breathing idols?
- Water wierd in fountain room?
- High mana using control spell for big baddy
-- BoogeR - 24 Jan 2004
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