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**Hero Starter Modules**
>>Adventurer, Sewer, Grub hunt
>>Healer, Find Elvira in monastery, Cure her
>>Elf, Help Faeries reclaim their mushroom circle
>>Wizard, Apprenticed to evil wizard, Kill him
>>Rogue, Escape from prison
>>G'nome, Airship
>>Soldier, Become champion gladiator
  Tourist, Find luggage...
  Archeologist, Rolling boulder race
  Amazon,
  Dancer,

**Hero Single Player Modules**
>>The Labyrinth, Big maze with minotaur chasing you
>>Babies in danger quest
  Don't Wake Baddy, Sneak into dragon's lair and grab the goods
  Mushroom Forest, Get to other side, Fog, Spirits, Headless Horseman
  Fake Damsel quest
  Evil sheriff quest

**Hero Multiplayer Modules**
>>Water Palace, Water striders, Water wierd, Water level changes
>>Steal artifact from wizard, Mimics and traps are foes, Escape too
>>Gladiators in the Pit, Fight continuous waves of monsters
>>Slave Mines, Free the slaves, Heart of Vines
>>Thorgard's Rest, Clear out undead in dwarven tomb
>>The Fellwoods, BIG trees, Lilly pads, Water, Shaft, Trogs hide, Lumber giant
  Hallowed ground, Return as ghosts to defend graves
  Charlotte, Starflies, Zombis pop out of snow leaving holes

**Capacity Modules**
>>BomberG'nome
>>Snow Crystal Rainbow Race, Wumpus, Announcer, Chevrons
>>Bumper Cars, Large background
>>StarWars, sabres, blasters, droids, etc.
>>Duel in the Pit, Deathmatch, Enter as chosen character class
>>Battle in the Pit, Deathmatch, Respawn as random monster
>>RTS, Tanks, Trucks, Choppers, Rocket Jeeps, Character houses, Trees
  Godzilla RTS
  Gambling Above the Pit, Place bets on monsters
  4-on-4 Basketball, Large background, Smack each other around
  G'nomeGolf, "Make a hole in one"
  Rat Race, Through maze
  Catch snowflakes
  Ice Fortress, Multiplayer snowball fight
  G'nome Bowling
  Hunt the Wumpus
  Shepherd, Herd them sheep
  Stargame, 1 Layer water stars, Weather stars, Respawn ship based on XP
  Stargame Shoot'em Up
  Ikari Warriors, UZI's, Tanks to drive, 1 Hit kills
  Diaboo, RTS, Explore mode, 8 characters to split
  Civaboo, Tile based civilization type game

More detail from ben:

Overall plot
------------
The overall plot is that each character needs to complete
their own solo level (to get familiar with their abilities).
When that is done, we wanted a group to get together
(multiplayer) and fight through the sporks of power quest.

Zippy city
----------
There are a few side quests that we came up with as well.
One of these is to rescue zippy city from the evil mages
(this was going to be a bit like myth, with evil zombies
marching toward the town). The town was supposed to have
some good guys defending it. Like 4 knights 4 archers,
with the knights forming a phalanx.

Later, zippy city would be opened up as a shop (like you
can see in the existing .mod).

Gnomish workshop
----------------
One other side quest was going to be the gnomish workshop.
We figured the gnome would be into making cool toys (the
beartrap is one example). The gnomish workshop would contain
a grog keg (which would make him develop the cooler toys,
but would increase his chances of an "accident"). Every
time he would try to build something he will run like a
50% chance of blowing up (worse with grog). Remember, keep
it like nethack :>

I remember inventions like remote detonated explosives and
stuff like that. Maybe a grog propelled grenade...

Wizard Start
------------
The wizard start level was supposed to be this fantasia
type thing. You started out as an apprentice to a really
powerfull wizard. You are supposed to get into the magic
circle (which should enhance your powers) and cast a big
bad spell. We were thinking this should summon a demon or
elemental or something. Note that summoning does not make
the thing friendly!

Some other nifty things for this level would be brooms and
stuff like that from fantasia.

Random things
------------
We were thinking of having a pet that got stronger from
eating corpses. Maybe a spell to get mana from corpses.

-- BoogeR - 24 Jan 2004

Topic ModuleStxt . { Edit | Attach | Ref-By | Printable | Diffs | r1.1 | More }
Revision r1.1 - 24 Jan 2004 - 06:50 GMT - BoogeR
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