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WebStatistics 12 Aug 2005 - 21:20 - r1.55 Main.guest
Statistics for Documentation Web Month: Topic views: Topic saves: File uploads: Most popular topic views: Top contributors for topic save and uploads: Aug 2005 342 ...  
WebHome 02 Jun 2005 - 05:28 - r1.31 SpyroVII
http://oldspyrovii.teamblkn.com/logos/egodocs.gif Egoboo 2.22 Documentation ( WhatIsEgoboo222 What is Egoboo 2.22 ) Gameplay: CreateAnCharacter TheClasses GameControls ...  
MapDataNotes 27 Apr 2005 - 19:09 - r1.3 ElminI
Map data in Zippy is still stored in parallel arrays for the moment. Here are some tips on this confusing structure: Organization Fans and tiles are the same; the ...  
ZippyGuiObjects 13 Apr 2005 - 15:56 - r1.3 ElminI
GUI Scripting in Zippy This document describes the GuiObject class and the Texture function. Currently this functionality is only available via the testgui program ...  
SpawnTxt 12 Apr 2005 - 14:06 - NEW ZefZ
Spawn.txt spawn.txt, located in the module.mod\gamedat folder, allows you to edit spawns for items, monsters, the hero and his\her items. It also allows you to give ...  
ZippyPlayers 02 Apr 2005 - 20:41 - NEW ElminI
(introduced in 0.0.4) The Player Interface In Zippy, all player input is delivered directly to scripts as events on ZippyGuiObjects. To translate that input into ...  
MakingZippyObjects 02 Apr 2005 - 20:25 - r1.16 ElminI
Making objects for Zippy is very different from making objects for Egoboo 2.x (MakingObjects), and these topics aim to document the former process. Topics ZippyVersionNote ...  
ModuleLinkingPlans 25 Feb 2005 - 23:22 - r1.3 ElminI
This topic is meant to facilitate discussion about module linking, so please add your comments. Plans for Module Linking in Zippy Overview of Current Plans Current ...  
ZippyKeysyms 28 Jan 2005 - 23:22 - r1.2 ElminI
SDL Keysyms in Zippy Zippy (as of 0.0.5) defines a number of methods and constants for using the SDLK and SDLM constants (see the SDL documentation at http://sdldoc ...  
MakingObjects 15 Jan 2005 - 19:54 - r1.5 PteroMelon
The best way to start making an object is to take an existing one that is close in functionality, copying it, and modifying it. Object can be changed in many different ...  
ZippyReleasePlan 10 Jan 2005 - 16:28 - r1.9 ArakoN
This section is intended for listing goals for a specific release. This should tie to the ZippyToDoList if needed. The goal of this page is to allow greater feedback ...  
PortingObjectsGuide 11 Nov 2004 - 22:05 - NEW ArakoN
This section is under contruction, and some information may be inaccurate. I'll announce when this is ready to go on the boards when I feel it's reliable This is ...  
ZippyNamespaceGuide 06 Nov 2004 - 23:24 - r1.3 ElminI
This topic is all about naming your character types. Of course it's important to give them names that aren't taken yet, but it's also important to think about how ...  
ZippyScriptingIntro 06 Nov 2004 - 23:21 - r1.2 ElminI
#IntroductioToScripting Introduction to Scripting in Zippy Zippy uses http://www.lua.org Lua for its scripting language, and there's a lot of information on the Lua ...  
ZippyActions 06 Nov 2004 - 23:05 - r1.5 ElminI
The best documentation for Actions is the http://sourceforge.net/docman/display doc.php?docid 12350 group id 46278 pre-implementation specification . Although the ...  
ZippyInventoryManagement 06 Nov 2004 - 00:47 - NEW ElminI
Inventory Management with the Zippy Engine This document gives a breif overview of the preferred method of managing character inventories using the Zippy scripting ...  
ZippyActionGuide 05 Nov 2004 - 23:15 - r1.5 ElminI
If you're hailing from the 2.x crowd, you may have been puzzled by all of the alerts that are labeled "no longer used". Further, you may notice that particles can ...  
GameSavingPlans 03 Nov 2004 - 22:21 - r1.7 ElminI
Plans for Allowing Players to Save Their Games At least for now, we are going to attempt to allow saving of the game by a full dump of state information, including ...  
PotionsAndAlchemy 01 Nov 2004 - 20:42 - r1.16 ElminI
This is a discussion topic. The best way to use it is to add your ideas (relevant to the topic!) in an appropriate spot. As we arrive at a consensus, this topic should ...  
DamageRules 25 Oct 2004 - 23:20 - r1.18 ElminI
This is a discussion topic. The best way to use it is to add your ideas (relevant to the topic!) in an appropriate spot. As we arrive at a consensus, this topic should ...  
CharacterPersistence 25 Oct 2004 - 18:19 - r1.11 ElminI
This is a discussion topic. Please post your suggestions, ideas, and commentary here; eventually, we'll organize it into documentation of our conclusions. The Problem ...  
WebNotify 16 Oct 2004 - 23:28 - r1.3 ElminI
This is a subscription service to be automatically notified by e-mail when topics change in this Documentation web. This is a convenient service, so you do not have ...  
ZippySkins 07 Oct 2004 - 21:50 - r1.3 ElminI
Skins are created using the following syntax: skin Skin{ name "skin name", display name for the skin texture "path/to/texture.bmp", the filename of the skin texture ...  
ZippyCharacters 07 Oct 2004 - 21:49 - r1.6 ElminI
Once spawned, characters are represented by values that can be indexed for various fields and methods. The following table describes the special fields of the character ...  
ZippyGlobals 07 Oct 2004 - 21:45 - r1.2 ElminI
Predefined Globals Zippy defines a number of global variables for scripts to use. Some of these are functions; the rest are "constants". Note that constants may be ...  
DataDirectories 04 Oct 2004 - 19:06 - r1.4 ElminI
Data directories are directories where data files (such as ZippyModels models , ZippySkins skins , and ZippyParticles particle graphics are stored. Directories may ...  
ZippyPlayerClass 04 Oct 2004 - 18:58 - r1.2 ElminI
The "Player" concept has been dissected and developed by Main.ArakoN into a system of "memes", so the "player class" is an obsolete idea. The meme system is not completely ...  
MemeSystem 29 Sep 2004 - 18:51 - NEW ArakoN
The Meme AI framework is designed to allow simple and complex behavior. It is a general framework built in Lua that is customized for Zippy. The framework is still ...  
ZippyScriptingGuide 29 Sep 2004 - 17:48 - r1.6 ElminI
Okay: you've got Zippy-0.0.3 on your hard-drive, and you've got the itch to make an object. You've already mastered the art of modeling, skinning, and animation, ...  
ZippyVersionNote 29 Sep 2004 - 03:03 - r1.2 ElminI
The latest release of Zippy is 0.0.3. It's pretty recent, so you can assume all documentation is current to that release unless otherwise noted. You may notice remarks ...  
ZippyAlerts 29 Sep 2004 - 02:39 - r1.5 ElminI
Alerts are simple messages from the Zippy engine to characters sent to notify them of events occuring in the game world. They are one-way interactions, and are implemented ...  
HowToMakeModels 24 Sep 2004 - 21:40 - r1.7 CaberneT
Overview Egoboo uses the Quake 2 .MD2 model format for object models. Model Limits 128 Vertex limit on models (including grips) Character Models Character models ...  
StyleConventions 06 Sep 2004 - 19:09 - r1.3 ElminI
Style Conventions for the Zippy-Egoboo Codebase These conventions should be followed whenever new code is added to the engine. If you disagree or aren't sure what ...  
AshPalaceWalktrough 20 Aug 2004 - 13:23 - r1.2 ZefZ
Description This palace is not so difficult but it is very hard for beginers.Enemies here do damage on you quick,so as the palace warning says,you should be prepared ...  
HintsAndTips 17 Jun 2004 - 16:04 - NEW ZefZ
Tip 1 Trade with yourself.bring 2-3 players to zippy city and exchage items. Shield and mana sword for the adventurer is a nice combination. Tip 2 Beginners should ...  
ShadowPalaceWalktrough 17 Jun 2004 - 15:56 - NEW ZefZ
Description This palace is very very hard and it take a while if you want to find everything.Use this if you need help. Recomended character in solo play is the Aventurer ...  
ArakonSkillSetIdea 12 Jun 2004 - 20:31 - r1.2 SpyroVII
Some ideas. This will work well if we can designate certian areas to recieve bonuses or less aging. If we could provide primary and secondary skill selections, this ...  
ElminPrototypeSkillSet 02 Jun 2004 - 19:16 - NEW ElminI
This is really just for testing, but here it is anyway: Melee Barehanded Weapons Sword Axe Main.ElminI 02 Jun 2004  
SkillSets 02 Jun 2004 - 19:15 - NEW ElminI
This is currently a brainstorming session; add a topic named for yourself and storm away there. Later we'll go through and combine ideas. ElminPrototypeSkillSet SpyroSkillSetIdea ...  
WhatIsAData 04 May 2004 - 21:59 - NEW ElminI
This was originally a wrapper for void pointers for inclusion in container types (lists and hashes, basically), and now it provides a decent way to type-agnostically ...  
ZippyInheritanceGuide 13 Apr 2004 - 22:18 - NEW ElminI
I'm Not a Programmer, I'm an Artist! Sure you are. Seriously, though, there's no point in learning all the principles of object-orientation just to create a few objects ...  
ToDoPlayerClasses 07 Apr 2004 - 18:24 - r1.2 ElminI
Task Name: Define Player Classes Description: The player class idea is now replaced by Main.ArakoN's MemeSystem, so now we need to use that system to make standard ...  
ZippyLatches 16 Mar 2004 - 05:44 - NEW ElminI
Latches are virtual buttons for characters. When a player pushes a physical button or key, or moves the mouse, his character has the corresponding latch set. In the ...  
ZippyPassages 11 Mar 2004 - 22:13 - NEW ElminI
Passages are areas on a map that can be watched for character entry and exit. They may also be "blocked", so that characters are prevented from entering. To create ...  
ZippyProfiles 11 Mar 2004 - 21:35 - r1.4 ElminI
A profile is a collection of information that determines the immediate game-physical behavior of a character. It is specified in the "player" sub-table of the character ...  
ZippyNamespaces 08 Mar 2004 - 03:39 - r1.2 ElminI
A reference implementation in plain Lua for Namespaces is available: http://zippy-egoboo.sourceforge.net/zlnamespace.lua zlnamespace.lua . Namespaces are collections ...  
ModelActions 01 Mar 2004 - 23:58 - NEW ElminI
Egoboo allows for up to four "variants" for each model actions; a subset of these actions are "Attack Types". The following are "Attack Types:" UNARMED: unarmed attack ...  
ModelS 01 Mar 2004 - 23:55 - r1.3 ElminI
#OverView Overview Egoboo uses .MD2 files for object models. These can be created with the Quake2 Modeller, which is a freeware program I included with this game ...  
ZippyNameGenerator 28 Feb 2004 - 00:35 - r1.2 ElminI
The name generator for Zippy 0.0.3 is defined in http://cvs.sourceforge.net/viewcvs.py/zippy-egoboo/egoboo/basicdat/naming.lua?view markup basicdat/naming.lua . It ...  
UsingPassages 27 Feb 2004 - 18:35 - NEW AeoluS
Passages are Egoboo's way of marking an area. The main uses for them are: Having a shop Having doors that can open or close Detecting a character's presence in an ...  

Number of topics: 50

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Revision r1.1 - 16 Aug 2001 - 19:58 GMT - PeterThoeny?
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