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Skins are created using the following syntax:

skin = Skin{
   name = "skin_name",               -- display name for the skin
   texture = "path/to/texture.bmp",  -- the filename of the skin texture
   icon = "path/to/icon.bmp",        -- the filename of the icon to use with this skin
   [max_accel = 40]                  -- character speed with this skin (0 if not supplied)
}

At the moment (slated to change by 0.0.3), there is no way to apply a skin to a character, but characters may be spawned with specific skins from their profiles (see ZippyProfiles and ZippyCharacterType).

Filenames must be specified in the format described in DataDirectories.

-- ElminI - 27 Feb 2004

Topic ZippySkins . { Edit | Attach | Ref-By | Printable | Diffs | r1.3 | > | r1.2 | > | r1.1 | More }
Revision r1.3 - 07 Oct 2004 - 21:50 GMT - ElminI
Parents: WebHome > MakingZippyObjects
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