skin = Skin{
name = "skin_name", -- display name for the skin
texture = "path/to/texture.bmp", -- the filename of the skin texture
icon = "path/to/icon.bmp", -- the filename of the icon to use with this skin
[max_accel = 40] -- character speed with this skin (0 if not supplied)
}
At the moment (slated to change by 0.0.3), there is no way to apply a skin to a character, but characters may be spawned with specific skins from their profiles (see ZippyProfiles and ZippyCharacterType).
Filenames must be specified in the format described in DataDirectories.
-- ElminI - 27 Feb 2004
| Topic ZippySkins . { Edit | Attach | Ref-By | Printable | Diffs | r1.3 | > | r1.2 | > | r1.1 | More } |
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Revision r1.3 - 07 Oct 2004 - 21:50 GMT - ElminI Parents: WebHome > MakingZippyObjects |
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