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Adventurer: The intrepid adventurer Character Class is a Jack of
all trades, master of none. He can wield most weapons as well as
magic. But his only specialty is in finding adventure. |
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Elf: In touch with nature and magic, the elf can be a useful
ally. Though childlike in stature and strength, the Elf has a quick
mind and soft feet. Baseball Kirby. |
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G'Nome: The G'Nome Character Class is short, but sturdy. He
is a master of technology. If it whirls, clicks or steams, he can
operate it. Remember, gunpowder is your friend... unless it randomly
blows up in your face. |
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Healer: The Healer Character Class uses her medicinal skills and
spirituality to make the wounded feel better. Her spirituality makes
her a bane to the undead. She doesn't like spellbooks and is bound
by faith to stay away from edged weapons. |
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Rogue: Hold on to your purses when this Character class is in
town. The rogue has many useful abilities. This includes the
double jump, which allows him to reach heights that other classes might
not be able to get to. |
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Soldier: A lean fighting machine, our Soldier class is ready for
any battle with broadsword in hand. |
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Tourist: He's on vacation, but took a left turn at Albuquerque. He
has no idea he's in danger, he thinks he's at a theme park. He likes
to take pictures of all the monsters. The monsters just stand there
in stunned silent disbelief when the flash goes off. |
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Wizard: Master of arcane arts, the wizard is not to be trifled
with. He isn't very good at fighting, but give him a spellbook and
watch him go. Metal armor interferes with his spell casting ability. |