Bishopia
World Map and Description
Plains
Bishopia proper is located in the lush green central plains. It is populated
mostly by humans. There is a thriving seafaring community along the southern
coast. Many port towns, as well as pirates, can be found along the coast.
The plains are a docile area for the most part. Many farms and small villages
dot the landscape. There are a few cases of wandering lumpkins around the
countryside. Occasionally, an adventurer can stumble accross one of their lairs.
Also to be found in the plains are old abandoned castles and wizard towers that
have been overrun by various beasties. Some quick treasure, and the occasional
magic item, can be found by the willing adventurer.
Bishopia, which lies near the Northern center of the plains region, is the seat
of power for King Bishop. King Bishop is the latest ruler in a long line of
nobles. Recently the lands of the continent were unified under King Bishops
rule. There are still some hostilities among the various lands though, old
differences do not die down easily. Many different races and people have things
to gain from King Bishops abduction.
In King Bishop's absence, the Arch Bishop of Bishopia has used the authority of
the church to lead the continent until such time as the King is safely returned.
Elven Woods
The Elven Woods can be a tranquil place. However, during recent times of
turmoil, even the Elven Woods are not entirely immune from evil. The Elf
King, Laureatriel Swiftbow has long been a friend of King Bishop. In
recent years a band of elves, know as the Dimlock Elves, have been vying for the
crown of the Elf King. The Dimlock Elves would have much to gain from King
Bishop's abduction. Laureatriel Swiftbow would not be able to call on
Bishopia's armies for support if there were a Dimlock uprising during this time
of turmoil.
The Dimlock Elves have long preferred living in caves
rather than trees. Though not on friendly terms with other elves, the
different elves tolerated each other until recently. Often trading would
occur between the Dimlock and other tribes. Trade has now been cut off as
the Dimlock Elves closed the door on the outside world. It is rumored that
the Dimlocks have turned to evil ways.
The heart of the Elven
Realm is at Mighty Wood, the oldest and largest tree in the world is
there. Around the Mighty Wood is held council of all the woodland
creatures. Elves, Dryads, Treants and others meet in peace and harmony in
this most sacred of places. All are sworn to commit no malice to each
other in this place. Thus is peace kept here, if not in the rest of the
world.
Snow Fields
The icy expanse of the Snow Fields can be a hazardous place for the unwary
hero. Giant ice creatures haunt these lands. The only friends one
might find are a few scattered villages of Vikings and G'Nomes. In the
heart of these frozen lands lies the Ice Palace, wherein is located one of the
Sporks of Power.
The southern, more populated region of the Snow
Fields is known as the Norderlands. The peoples of this area relish a good
fight. Watch your back in the taverns and inns.
G'nome Lands
G'Nome technology fills the cities and mines in this otherwise desolate
land. Although the surface may seem rather bare, the underground is lush
with precious metals and gems. Along the Western border of the G'nome
Lands lies an escarpment. At the bottom of this cliff are the hot and
barren Doom Wastes.
The hills and valleys of the G'Nome lands
hide bands of Cobols, Trolls and Lumpkins.
Doom Wastes
Beware the Doom Wastes. Nothing lives is these volcanic lands but
Evil. The few human inhabitants are strong and weary of strangers.
Occasionally you may find guilds of wizards in these lands, researching some
spell no doubt. Magic is strong in these wastes, as is the presence of
Demonic forces.
Lava creatures issue forth from streams of
magma. Undead animate and rally forth in search of the living. Deep
in the bowels of the Doom Wastes, the Ash Palace hides it's treasure; one of the
Sporks of Power.
Great Big Desert
Dry and desolate, the Great Big Desert is the home to many poisonous snakes
and insects. The sand nomads that live here welcome strangers with open
arms. Often you may find yourself in a harem. More often you may
find yourself as lunch for a pack of jackals. Beware the Sandwhich.
The
primary export of this region is sand. Often you will stumble across sand
mines in your journeys.
Watch out for
sand traps on your journey. Be on the lookout for the Sand Palace, the
home of one of the Sporks of Power.
Stone
Mountains
Many treasures, as well as many dangers await you in the Stone
Mountains. This range of mountains runs across the length of the continent
of Bishopia. Just to the west of center lies the tallest peak in Bishopia,
Skully Mountain. Atop Skully Mountain is the Shadow Palace, where you will
find one of the Sporks of Power.
The peoples of the Stone
Mountains are a sturdy lot, comprised of both human and G'Nome. The
G'Nomes in this region mix up a hearty snack called G'Ranola, it provides all
the energy one might need to climb a mountain.